Contra Cheat Game Genie

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Home: Game Cheats: Super Nintendo: Game Genie: Contra 3: The Alien Wars. Printer Friendly Version. 1 22BB-AD01 Infinite lives-side-view levels 2 2264-D760 Infinite bombs-side-view levels 3 D9BB-AFA1 + D9CE-6D0D Start with 5 bombs on each life- side-view levels 4 DBBB-AFA1 + DBCE-6D0D Start with 9 bombs on each.

Game Genie is the name of a line of video gamecheat cartridges originally designed by Codemasters and sold by Camerica and Galoob. The first device in the series was released in 1990[1] for the Nintendo Entertainment System, with subsequent devices released for the Super NES, Game Boy, Genesis, and Game Gear. All the devices temporarily modify game data, allowing the player to cheat, manipulate various aspects of games, and sometimes access unused assets and functions. Five million units of the original Game Genie products were sold worldwide,[2] and most video game console emulators feature Game Genie code support. Emulators that have Game Genie support also allow a near-unlimited number of codes to be entered whereas the actual products have a much smaller limit, between three and six codes.

Game Genie Code Creators Club Archive: 1942 1943 3D Worldrunner 720 Degrees 8 Eyes A Boy and his Blob. Contra Contra Force Cool World Crystalis Cybernoid Darkwing. Home: Game Cheats: Super Nintendo: Game Genie: Contra 3: The Alien Wars. Printer Friendly Version. 1 22BB-AD01 Infinite lives-side. Contra – Game Genie Codes The following are known Game Genie Codes for Contra on Nintendo Entertainment System (NES). Start With Infinite Lives SLAIUZ Keep Weapons After Losing A Life GXIIUX Become Invincible SLTIYG Start New Life With Machine Gun PEIIXZ Start New Life With Spread Gun LEIIXZ Start New Life With Laser GEIIXZ Start.

Game Genie is the name of a line of video game cheat cartridges originally designed by Codemasters and sold by Camerica and Galoob.The first device in the series was released in 1990 for the Nintendo Entertainment System, with subsequent devices released for the Super NES, Game Boy, Genesis, and Game Gear. Cheat side for Contra. I put a Game Genie patched rom on mine with infinite continues (the way it should be) and an option for 30 lives.

In mid-1993 Codemasters began development on a 'Game Genie 2', with Galoob again due to market and distribute the device in North America,[3] but ultimately no Game Genie devices were released by Codemasters for the fifth generation of consoles. However, other companies have produced similar hacking devices such as the Code Breaker and GameShark. The Game Genie brand was later revived by the company Hyperkin, who released cheat systems for newer consoles.

Operation and design[edit]

The original Game Genie systems were pass-through devices that attached between a cartridge and the console. Upon starting the console, the player is presented with a menu that they can use to enter a series of characters, referred to as a 'code', that reference addresses in the ROM of the cartridge. Each code contains an integer value that is read by the system in place of the data actually present on the cartridge. The Game Genie is covered by US Patent #5112051, 'Interfacing device for a computer games system', filed May 30, 1990. This patent expired on May 30, 2010, according to current US patent law.[4]

Because the Game Genie patches the program code of a game, the codes are sometimes referred to as patch codes.[citation needed] These codes can have a variety of effects. Most published codes give the player some form of invulnerability, infinite ammunition, level skipping, or other modifications that allow the player to be more powerful than intended by the developers. In rare cases, codes can make the game more difficult or even unlock hidden game features that developers had scrapped and rendered unreachable in normal play.

The Game Genie sold with a booklet of codes for use with various games available for the system. However, new codes continued to be developed and new games were released after these booklets were published. To address this, Galoob created a paid subscription service where subscribers would receive quarterly code updates. In addition, Galoob also ran advertisements in certain gaming publications, such as GamePro, that featured codes for newer games.

To create new codes, it is possible to enter random codes into a Game Genie. This evolutionary approach is equivalent to using random POKE operations. Usually, entering random codes will result in no noticeable change in the game or freezing the game and possibly corrupting save data, but a useful difference may appear in the game if this process is repeated many times. One must write down the random codes for each attempt because there is no method to view the codes after starting the game. Once a useful code is discovered, making slight modifications to this code has a much higher probability of producing additional useful codes. With ROM files, emulators, and decompilers for these games and systems, it has become possible to reverse engineer games to find specific ROM data to modify. This information can be directly converted into Game Genie codes.

NES[edit]

NES Game Genie

The Game Genie attaches to the end of the NES cartridge, causing the cartridge to protrude from the console when fully inserted, making the depression impossible. Therefore, the Game Genie was designed in such a way that it did not need to be depressed in order to start the game. This design put even more stress on the LIF socket than standard game insertion, bending pins and eventually causing units to be unplayable without the Game Genie present.[5]

The design of the Game Genie also made it very difficult to insert into a newer top-loading NES without pressing very hard. An adapter was created to deal with the problem, which Galoob offered to Game Genie owners free of charge,[6] but few were requested, and the stock was liquidated.[citation needed]

There also exists a version of the Game Genie for the Family Computer, distributed by Realtec and sold in areas where Famiclones were common.[7]

Super NES[edit]

Game Genie for Super NES

The Game Genie is incompatible with certain games, such as Star Fox[8] and Super Mario RPG: Legend of the Seven Stars,[9] because those games use the extra pins that most other Super NES games never utilize, as there is no circuitry to accommodate these pins of the games' PCBs. It also has problems with the SNS-101 remodel SNES. When used with a SNS-101, only two codes can be used at a time, and they must be entered on the top and bottom lines of the Game Genie menu. There are three known versions of the SNES Game Genie (v1, v1.1, v2).[10] Images of v1 and v2 PCB have been posted and the difference is night and day, with v2 containing much fewer components on the PCB.[11] All three versions look exactly the same from the outside but when v1.1 is booted up, it will have dashes present before any code is entered. The only way to tell v1 and v2 apart is by opening the case and checking the PCB.

Game Boy[edit]

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Contra cheat game genie play
Game Genie for Game Boy

The Game Boy edition similarly has a slot for cartridges while itself needing to be inserted into the console's game slot. It has two face buttons for toggling codes on/off or to return to the code input screen, and it houses a compartment to contain a very small code booklet in the back.

The physical design made it difficult to be used with any version of the Game Boy other than the original. Although it could be made to work, if one attempted to use the Game Genie on the Game Boy Pocket, Game Boy Light, or Game Boy Advance, they would find the large top portion of the Game Genie would come into contact with the top of the Game Boy Pocket/Light/Advance before it was fully engaged. Therefore, the Game Genie would need to be bent backwards, placing strain on the mechanism to allow it to be pressed down far enough to reach the Game Boy Pocket/Color cartridge contacts. Despite this history, it will work fairly well with the Game Boy Advance SP.[citation needed] A standard unit will not fit in a Super Game Boy,[12] but with some minor modification to the plastic, it can fit and work normally. There was also a third party 'Super Game Boy to Game Genie Adapter', allowing the player to connect the Game Genie to a Super Game Boy cartridge.[13]

The unit is also not compatible with Game Boy Color or Game Boy Advance cartridges (which will not physically fit into the unit). This, however, includes original Game Boy games with Game Boy Color enhancements, when played in a Game Boy Color or Game Boy Advance system. However, color enhanced games will function if played in an original Game Boy system.

Genesis[edit]

Contra
Game Genie cartridge for the Sega Genesis

On the Genesis/Mega Drive, the Game Genie can function as a country converter cartridge since most of these games are only 'locked' to their respective regions by the shape of the cartridges and/or a set of a few bytes in the header of the ROM.Some games do not work with the Genesis Game Genie; The unit is also not compatible with Sega 32X cartridges (see 'legal issues' below).

Game Gear[edit]

The Game Gear version of the Game Genie had a more complicated design than those for other systems. When inserted into the cartridge slot, another slot would pop-up to insert the Game Gear cartridge. It also had a compartment which contained a book of codes. The codes were printed on sticky labels to put on the back of the Game Gear cartridge. When entering codes, the player could easily see what to type in rather than looking through the book.

On the screen in which a code is entered for the Game Gear Game Genie, a player typing the word 'DEAD' will cause the screen to move up and down, possibly as an Easter egg.

Some games do not work with the Game Genie (see 'legal issues' below).

Legal issues[edit]

The introduction of the original NES Game Genie was met by fierce opposition from Nintendo. Nintendo then sued Galoob in the case Galoob v. Nintendo, claiming that the Game Genie created derivative works in violation of copyright law. Sales of the Game Genie initially stopped in the U.S., but not in Canada.[14] In many gaming magazines of the time, Galoob placed Game Genie ads saying 'Thank You Canada!' However, after the courts found that use of the Game Genie did not result in a derivative work, Nintendo could do nothing to stop the Game Genie from being sold in the U.S.[15] Before the lawsuit was filed, Galoob offered to make the Game Genie an officially licensed product but was turned down by Nintendo.

Around the time of the lawsuit from Galoob, Nintendo tried to use other methods to thwart the Game Genie, using ROM checksums in later titles intended to detect the cheat modifications. These measures were partially successful but some could be bypassed with additional codes. Later versions of the Game Genie had the ability to hide Genie modifications from checksum routines.[citation needed]

Contra Cheat Codes

Sega, on the other hand, was a full endorser of the Game Genie, with their official seal of approval. One of Sega's conditions for this, however, was that the Game Genie wouldn't work with games that have a save feature, such as the Phantasy Star or Shining Force series.[citation needed]

Game Genie 2[edit]

Game Genie 2 Prototype for Super NES (unreleased)

A substantially more powerful device was developed by Codemasters for the Super NES, with many improvements including the ability for users to find their own cheat codes, to selectively activate cheats during gameplay using the game controller, to switch games into a slow-motion mode, as well as automatically save and restore the high-scores from games into battery-backed memory on the Game Genie device itself. A fully working prototype of the device was completed, but was not brought to market due to changes in market conditions. One prototype is known to remain in existence, in the possession of Richard Aplin, one of its original creators.[citation needed]

See also[edit]

References[edit]

  1. ^'Game Genie - The video game enhancer'. NES World.
  2. ^'Profile: Ted Carron - Producer of Dragon Empires' (Press release). Codemasters. Archived from the original on 2011-06-06. Retrieved 2009-08-17.
  3. ^'Game Genie 2 Slated for 1995!'. Electronic Gaming Monthly (56). EGM Media, LLC. March 1994. p. 56.
  4. ^'Patent, Intellectual Property Attorney, Marc D. Machtinger'. Patentstation.com. 1995-06-08. Retrieved 2009-08-17.
  5. ^. 27 September 2007 https://web.archive.org/web/20070927035859/http://nintendope.iodized.net/thisoldnes/nes.txt. Archived from the original on 27 September 2007. Retrieved 16 November 2018.Missing or empty |title= (help)
  6. ^'Buyers Beware'. GamePro. IDG (81): 140. June 1995.
  7. ^https://fcgamer.wordpress.com/category/realtec/
  8. ^'SNES Central: Star Fox'. Retrieved 16 November 2018.
  9. ^'SNES Central: Super Mario RPG: Legend of the Seven Stars'. Retrieved 16 November 2018.
  10. ^http://gamehacking.org/wiki/Game_Genie_(Super_Nintendo)
  11. ^'SNES Game Genie v1 and v2 BOTH no dahses'. Retrieved 16 November 2018.
  12. ^'Let's Get Technical'. GamePro (64). IDG. November 1994. p. 15.
  13. ^'Super Game Boy Gets its Genie'. GamePro (67). IDG. February 1995. p. 144.
  14. ^'16 F3d 1032 Nintendo Of America Inc V. Lewis Galoob Toys Inc'. Retrieved February 4, 2012.
  15. ^'Lewis Galoob Toys, Inc. v. Nintendo of America, Inc., 780 F. Supp. 1283 - Dist. Court, ND California 1991'. Retrieved February 4, 2012.

External links[edit]

Contra Nes Cheats Game Genie

  • Game Genie Code Creators Club at Internet Archive
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Game_Genie&oldid=992249958'

Contra Cheat Game Genie Codes


Genesis Collective Offline
(Windows-only)
The Big Book of Game Genie Codes
(Windows-only)
Make your own Geneis Game Genie Codes
Sega Genesis/Sega CD Import FAQ by Trevor Wilson
(Game Genie Region Bypass Codes)
688 Attack Sub
AAAHH!! Real Monsters
Addams Family, The
Adventures of Batman and Robin, The
Aero the Acro-bat
After Burner II
Air Buster
Aladdin, Disney's
Alex Kidd in the Enchanted Castle
Alien 3
Alien Soldier
Alien Storm
Altered Beast
Aquatic Games Starring James Pond, The
Arcus Odyssey
Arnold Palmer Tournament Golf
Arrow Flash
Atomic Robo-Kid
Back to the Future Part III
Ballz
Bare Knuckle III
Barkley: Shut Up and Jam!
Barkley: Shut Up and Jam 2!
Batman
Batman Forever
Batman Returns
Batman: Revenge of the Joker
Battle Squadron
BattleTech: A Game of Armored Combat
Battletoads
Beavis and Butthead, MTV's
Bimini Run
Bishojou Senshi Sailor Moon S
Blaster Master 2
Bonanza Brothers
Boogerman: A Pick & Flick Adventure
Boxing Legends of the Ring
Bubsy in Claws Encounters of the Furred Kind
Buck Rogers: Countdown To Doomsday
Bulls vs. Lakers and the NBA Playoffs
Burning Force
Caliber .50
Castle of Illusion starring Mickey Mouse
Castlevania: Bloodlines
Centurion: Defender of Rome
Chakan
Chester Cheetah: Wild, Wild Quest
Columns
Columns III
Comix Zone
Contra: Hard Corps
Cool Spot
Crack Down
Crossfire
CyberBall
Death and Return of Superman, The
DecapAttack
Desert Strike: Return to the Gulf
Dick Tracy
DinoLand
DJ Boy
Donald in Maui Mallard, Disney's
Double Dragon V: The Shadow Falls
Dr. Robotnik's Mean Bean Machine
Dragon: The Bruce Lee Story
Dragon's Fury
Dune: The Battle for Arrakis
Dynamite Duke
Earthworm Jim
Earthworm Jim 2
Ecco the Dolphin
Ecco: The Tides of Time
ESWAT: City Under Siege
Eternal Champions
Evander Holyfield's Real Deal Boxing
F22 Interceptor
Faery Tale Adventure, The
Fantasia
Fatal Fury
Fatal Fury 2
Fatal Labyrinth
FIFA International Soccer
Fire Shark
Flashback: The Quest for Identity
Flicky
Forgotten Worlds
Formula One
Gaiares
Gain Ground
Garfield: Caught in the Act
Gauntlet IV
Ghostbusters
Ghouls 'N Ghosts
Golden Axe
Golden Axe II
Golden Axe III
Greatest Heavyweights
Greendog the Beached Surfer Dude
Growl
Gunstar Heroes
Hardball
Heavy Nova
Hellfire
Herzog Zwei
Immortal, The
Incredible Hulk, The
Insector X
James 'Buster' Douglas Knockout Boxing
James Pond: Underwater Agent
James Pond II - Codename: Robocod
Jammit
Joe Montana Football
Joe Montana II: Sports Talk Football
John Madden Football
John Madden Football '92
John Madden Football '93
John Madden NFL '95
John Madden NFL '96
Judge Dredd
Jungle Book, Disney's The
Jungle Strike
Jurassic Park
Jurassic Park: Rampage Edition
Kid Chameleon
King's Bounty
Krusty's Super Fun House
Lakers versus Celtics and the NBA Playoffs
Last Battle
Lethal Enforcers
Lion King, The
M-1 Abrams Battle Tank
Mario Lemieux Hockey
Marvel Land
Maximum Carnage, Spider-Man and Venom:
Mazin Saga Mutant Fighter
Mega Turrican
Menacer 6-Game Cartridge
Mercs
Michael Jackson's Moonwalker
Mick and Mack as the Global Gladiators
Mickey Mania: The Timeless Adventures of Mickey Mouse
Micro Machines
Midnight Resistance
Might and Magic: Gates to Another World
Mighty Morphin Power Rangers
Mike Ditka Power Football
Monster World IV
Mortal Kombat
Mortal Kombat II
Mortal Kombat 3
Ms. Pac-Man
MUSHA: Metallic Uniframe Super Hybrid Armor
Mutant League Football
Mutant League Hockey
NBA Jam
NBA Jam: Tournament Edition
NFL Football '94 Starring Joe Montana
NFL Quarterback Club '96
NFL Sports Talk Football '93 Starring Joe Montana
NHL Hockey
NHLPA Hockey '93
Outrun
Outrunners
Pac-Mania
Pat Riley Basketball
PGA Tour Golf
PGA Tour Golf II
Phantasy Star II
Phantasy Star III: Generations of Doom
Phantasy Star IV: The End of the Millennium
Phelios
Pirates of Dark Water, The
Pit Fighter
Pitfall: The Mayan Adventure
Powerball
Primal Rage
Prime Time NFL Football Starring Deion Sanders
Pulseman
QuackShot Starring Donald Duck
Quad Challenge
Race Drivin'
Raiden Trad
Rambo III
Ranger-X
RBI Baseball 3
RBI Baseball 4
RBI Baseball '93
RBI Baseball '94
Revenge of Shinobi, The
Road Rash
Road Rash II
Road Rash 3
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Rockman Megaworld/Mega Man: The Wily Wars
Rolling Thunder 2
Sagaia
Saint Sword
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Shadow Blasters
Shadow Dancer: The Secret of Shinobi
Shadowrun
Shaq-Fu
Shining Force
Shining Force II
Shining in the Darkness
Shinobi III: Return of the Ninja Master
Simpsons, The: Bart vs. the Space Mutants
Sonic & Knuckles
Sonic Spinball
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic the Hedgehog 2 & Knuckles
Sonic the Hedgehog 3
Sonic the Hedgehog 3 & Knuckles
Space Invaders '91
Spider-Man/X-Men: Arcade's Revenge
Spider-Man: The Animated Series
Splatterhouse 2
Splatterhouse 3
Star Control
Star Flight
Stargate
Stimpy’s Invention, The Ren & Stimpy Show in
Stormlord
Street Fighter II: Special Champion Edition
Street Smart
Streets of Rage
Streets of Rage 2
Streets of Rage 3
Strider
Strider Returns
Sub-Terrania
Super Hang-On
Super Monaco GP II, Aryton Senna's
Super Street Fighter II
Super Thunder Blade
Superman
Sword of Vermilion
Sylvester and Tweety in Cagey Capers
T2: The Arcade Game
Target Earth
Task Force Harrier EX
Taz-Mania
Taz in Escape from Mars
Team USA Basketball
TechnoClash
TechnoCop
Tecmo Super Bowl
Teenage Mutant Ninja Turtles: The HyperStone Heist
Teenage Mutant Ninja Turtles: Tournament Fighters
Terminator, The
Terminator 2: Judgment Day
Thunder Force II
Thunder Force III
Thunder Force IV
Thunder Fox
Tick, The
Tiny Toon Adventures: Buster's Hidden Treasure
ToeJam and Earl
ToeJam and Earl in Panic on Funkotron
Toki: Going Ape Spit
Tommy Lasorda Baseball
Toy Story
Trampoline Terror
Triple Score: 3 Games in 1
(Super Hang-On, World Championship Soccer, Columns)
Trouble Shooter
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Turrican
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Urban Strike
Valis III
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Warlock
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Wolverine: Adamantium Rage
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X-Men 2: Clone Wars
Ys 3: Wanderers from Ys
Yuu Yuu Hakusho Makyou Toitsusen
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Zoom