In 2017, Fortnite developer Epic Games filed a lawsuit against several Fortnite cheaters, one of which was a 14-year-old kid. Most of the cases have been settled, but the case is still ongoing. China is cracking down on cheating software in video games Two men in China were arrested and jailed for making cheating software for Honor of Kings - one for a year and another for one year and three months.
Recently a news story came out about 'Manfred', a hacker who makes a living exploiting bugs in online video games to make in-game currency (or items) which he then sells to other gamers. Here is a description: A hacker says he turned finding and exploiting flaws in popular MMO video games into a lucrative, full-time job. Cheating illegal machines — State law makes video poker theft tough to prosecute. He compared it to a case where an individual is cheated in an illegal dice game or card game and said his. Why does cheating in videogames make people so mad? I realize it's unfair to play against cheaters b. '/v/ - Video Games' is 4chan's imageboard dedicated to the discussion of PC and console video games.
In the United States, freedom of expression is guaranteed under the First Amendment of the Constitution. While this means that video game companies can release pretty much any game they want, it doesn't mean they won't face consequences in the marketplace when they release a product that's overtly violent, controversial, or overall tasteless. Individuals, cities, and the court system have stepped in a few times to try to recall, cancel, or destroy video games considered unsuitable for audiences—and here's a look at the long, lurid history of some of the most memorable examples.
The Guy Game
Young heterosexual dudes will always be desperate to see women remove their clothes, although the delivery method has taken on different forms over the years. In the early 2000s, guys got their nudity fix with Girls Gone Wild, the bestselling line of softcore pornography consisting largely of footage of college-age women partying and stripping during spring break. GGW copycats hit the market, too, including the 2004 interactive title The Guy Game.
Released by a classily named publisher called Top Heavy Studios, the console and PC game required players to guess how scantily clad women would answer a trivia question. If the player predicted correctly, their reward was a clip of a real San Padre Island reveler disrobing. After the game hit stores, one of the topless women featured in The Guy Gamesued—because she was only 17 when she stripped for the camera. Seeing as how The Guy Game was now child pornography, the Travis County, Texas, judge who heard the suit ordered all copies to be removed from stores.
Thrill Kill
Making Cheating At Video Games Illegal Immigrants
In August 1998, gaming juggernaut Electronic Arts purchased large swaths of Virgin Interactive, acquiring not just an extensive back catalog of games, but also the rights to yet-to-be-released titles, such as the PlayStation title Thrill Kill. An extraordinarily violent and gory fighting game in the vein of Mortal Kombat or Street Fighter, Thrill Kill was even more violent and gory. It pitted contestants sent to Hell against one another, fighting for the right to return to Earth by employing strategies like ripping off an opponent's arm and beating them with it, or shoving a cattle prod into their adversary's throat. For such content, Thrill Kill earned an AO, or 'Adults Only' rating from the ESRB. That only confirmed EA's decision to pull the game from the release schedule. 'We have to be responsible for the content that we make available to the marketplace,' said Pat Becker, EA director of corporate communications.' 'We felt that this was not the kind of title that we wanted to see in the market.'
Various Pac-Man clones
In the early 1980s, Pac-Man was a cultural phenomenon—and a cash cow. Unsurprisingly, other companies released their own circle-eats-dots-in-a-maze games, and Pac-Man rights holders Atari and Midway fiercely defended their property in court, seeking and receiving injunctions to end the sale of clones. Among the games pulled were the arcade title Mighty Mouth and a handheld game called Packri-Monster. Not only was that game's name a likely cribbing, but so was the premise: The game's packaging depicted a round blob, a ghost-like creature, and the tagline 'Gobble or be gobbled!' Midway also stopped a company called Arctic, which sold printed circuit boards with which computer enthusiasts could build their own video game called Puckman. It was such a thorough copy of Pac-Man that it took the game's original title and included a glitch from the Pac-Man code.
Custer's Revenge
Making Cheating At Video Games Illegal Aliens
Despite pixelated, typical-for-1982 graphics, Custer's Revenge didn't leave much to the imagination. The player controlled real-life 19th century military leader General George Custer...who is naked, sports an erection, and tries to rape Native American women.
Needless to say, the game was highly controversial. It was built for play on consoles made by Atari, which suedCuster's Revenge manufacturer Mystique to keep the game from hitting stores. In some places, such as Oklahoma City, it was available only at adult bookstores. Oklahoma City's city council also passed a resolution that called Custer's Revenge 'distasteful' and 'not in the best interests of the community.' Other groups protesting the game included the Urban League, the Young Women's Christian Association, and multiple Native American associations. While no government ever technically banned the game, Custer's Revenge's manufacturer responded to the negative attention by voluntarily ending production on the title.
Baby Shaker
By and large, smartphone games are simple, straightforward, and easy to play. The objective of Angry Birds is easy to understand (fling birds at stuff), as is Sikalosoft's Baby Shaker. A picture of a baby appears on the screen, and it cries and shrieks. The player shakes their phone until the baby stops crying and two red Xs appear over its eyes—because it's dead. Soon after Baby Shaker hit Apple's App Store in 2009, the protests began. For example, Patrick Donohue of the Sarah Jane Foundation, a pediatric brain injury awareness group, wrote a letter to Apple decrying how the game made a joke out of child abuse and/or infanticide. Apple quickly pulled the game.
Too Human and X-Men: Destiny
Countless games featuring Marvel's crusading mutants have been released over the years, so what was it about X-Men: Destiny (and the science-fiction/mythological action game Too Human) that got it yanked out of stores? Copyright issues. In 2004, Epic Games debuted Unreal Engine 3, a revolutionary set of software development tools that made games more detailed and lifelike than ever. Epic was very careful about which studios got to use the engine and how—and a company called Silicon Knights became so frustrated working with Epic (and Unreal Engine 3) that it sued for breach of contract. Further, the suit claimed Epic had willfully sabotaged 'efforts by Silicon Knights and others to develop their own video games.' Silicon Knights ultimately lost the suit, and a district judge found that the developer had 'repeatedly and deliberately copied significant portions of Epic Games's code containing trade secrets.' Silicon Knights was ordered to pay Epic $9 million, as well as recall and destroy any and all unsold copies of X-Men Destiny and Too Human.
Death Race
Compared to today's video games—especially the violent ones—the 1976 arcade game Death Race seems innocuous and quaint. Small white 'gremlins' run around a black background, while with a steering wheel mounted on the cabinet, players controlled a car. When the player ran over a gremlin, the game would let out an eerie scream, and the gremlin was replaced with a tombstone. In other words, it was a driving game where the objective was to nail pedestrians. (Game creator Exidy reportedly developed Death Race with the working title Pedestrian.)
When Death Race cabinets started to show up in arcades, bars, restaurants, and amusement parks, it became the center of one of the very first video game controversies. A local politician in Spokane, Washington, quoted Dr. Gerald Driessen of the National Safety Council, who called the game 'gross.' After receiving complaints, an amusement park in Illinois removed the game from an arcade, while a distributor in Chicago stopped offering the game and owners of arcades and other businesses simply refused to buy or rent a Death Race cabinet. Of course, in some places, it had the opposite effect—Exidy moved more than 1,000 machines, at least doubling its sales figures.
The AO rating
In the U.S., determining the proper audience for most works of entertainment is fairly cut and dried. The Motion Picture Association of America rates movies anywhere from 'G' to 'NC-17' to help parents determine if they're appropriate for their kids. TV shows bear a similar rating, such as 'Y' (for 'youth') or 'MA' (for 'mature audiences'). The video game industry's rating system is more complicated.
The Entertainment Software Rating Board (or ESRB) calls itself a 'self-regulatory body that assigns ratings for video games and apps so parents can make informed choices.' That means the game industry polices itself. The ESRB doesn't outright ban anything, nor does it have the authority to do so—the most it can do with an ultra-violent or sexually explicit game is slap it with an 'AO' or 'Adults Only' rating.
Even that doesn't really do much to halt sales to minors. In 2011, the Supreme Court ruled that video games are a form of constitutionally protected art, and to restrict their sale based on violent content is illegal. Nevertheless, the ESRB operates the ESRB Retail Council, whose member retail stores promise to not sell AO-rated games to kids. Some stores, such as GameStop, go even further and don't mess with selling controversy-riling AO tiles whatsoever.
All arcade games (in Marshfield, Massachusetts)
The early years of video gaming produced a lot of controversies—so much so that one town decided it didn't want any games at all. In 1982, the residents of Marshfield, Massachusetts decided that arcade games qualified as 'coin-operated amusement devices,' which the town had banned a decade earlier. Result: A ban on all public video game cabinets. When local businesses that wanted to offer video games challenged the ruling, the Supreme Court upheld the ban. Two more town-wide votes over the years affirmed the ruling. Finally, in 2014, the law was rescinded, and arcade games—long since rendered virtually obsolete by sophisticated home gaming consoles—finally popped up in Marshfield restaurants and bars.
Cheating generally describes various actions designed to subvert rules in order to obtain unfair advantages. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given preference using inappropriate criteria.[1] The rules infringed may be explicit, or they may be from an unwritten code of conduct based on morality, ethics or custom, making the identification of cheating conduct a potentially subjective process. Cheating can refer specifically to infidelity. Someone who is known for cheating is referred to as a cheat in British English, and a cheater in American English. A person described as a 'cheat' doesn't necessarily cheat all the time, but rather, relies on deceitful tactics to the point of acquiring a reputation for it.
Academic
Academic cheating is a significantly common occurrence in high schools and colleges in the United States. Statistically, 64% of public high school students admit to serious test cheating. 58% say they have plagiarized. 95% of students admit to some form of cheating. This includes tests, copying homework, and papers. Only 50% of private school students, however, admit to this. The report was made in June 2005 by Rutgers University professor Donald McCabe for The Center for Academic Integrity. The findings were corroborated in part by a Gallup survey.[2] In McCabe's 2001 of 4500 high school students, '74% said they cheated on a test, 72% cheated on a written work, and 97% reported to at least had copied someone's homework or peeked at someone's test. 1/3 reported to have repeatedly cheated.'[3] The new revolution in high-tech digital info contributes enormously to the new wave in cheating: online term-paper mills sell formatted reports on practically any topic; services exist to prepare any kind of homework or take online tests for students, despite the fact that this phenomenon, and these websites, are well known to educators;[4]MP3 players can hold digitalized notes; graphing calculators store formulas to solve math problems.[5]
The Chinese civil service examinations, the main route to career success for literate men in imperial China, was bedeviled for centuries by rampant cheating and examiner-bribery, as detailed in books like the Ming-dynasty Book of Swindles.[6]
Sport, games and gambling
Sports
Cheating in sports is the intentional breaking of rules in order to obtain an advantage over the other teams or players. Sports are governed by both customs and explicit rules regarding acts which are permitted and forbidden at the event and away from it. Forbidden acts frequently include performance-enhancing drug taking (known as 'doping'), using equipment that does not conform to the rules or altering the condition of equipment during play, and deliberate harassment or injury to competitors.
High-profile examples of alleged doping cheating include Lance Armstrong's use of steroids in professional cycling - particularly controversial as it is widely suspected that a high percentage of professional cyclists are using prohibited substances - Ben Johnson's disqualification following the 100 metres final at the 1988 Summer Olympics, and admissions of steroid use by former professional baseball players after they have retired, such as José Canseco[7] and Ken Caminiti.[8] A famous sporting scandal involving cheating via harassment and injury occurred in 1994 in figure skating when Tonya Harding's ex-husband, Jeff Gillooly, and her bodyguard Shawn Eckhardt, hired Shane Stant to break Nancy Kerrigan's leg to remove her from the year's competitions and prevent her from competing with Harding. One of the most famous instances of cheating involving a prohibited player action occurred during the 1986 FIFA World Cup quarter-final, when Diego Maradonaused his hand to punch the ball into the goal of EnglandgoalkeeperPeter Shilton.[9] Using the hand or arm by anyone other than a goalkeeper is illegal according to the rules of association football.
Illegally altering the condition of playing equipment is frequently seen in bat sports such as baseball and cricket, which are heavily dependent on equipment condition. For example, in baseball, a pitcher using a doctored baseball (e.g. putting graphite or Vaseline on the baseball), or a batter using a corked bat are some examples of this. Tennis and golf are also no strangers to equipment cheating, with players being accused of using rackets of illegal string tension, or golf clubs of illegal weight, size, or make. Equipment cheating can also occur via the use of external aids in situations where equipment is prohibited - such as in American football via the use of stickum on the hands of receivers, making the ball easier to catch. An example of this is Hall of Famer Jerry Rice, who admitted to regularly & illegally using 'stickum' throughout his career, calling into question the integrity of his receiving records.[10][11][12]
Athletic cheating is a widespread problem. For example, in professional bodybuilding, cheating is now estimated to be so universal that it is now considered impossible to engage in professional competition without cheating and the use of supposedly banned substances; bodybuilders who refuse to take banned substances now compete in natural bodybuilding leagues.[citation needed]
Cheating may also be seen in coaching. One of the most common forms of this is the use of bribery and kickbacks in the player recruitment process.[citation needed]Such practices are widespread all across athletics, and are particularly visible in college sports recruitment. Another common form of cheating in coaching is profiteering in association with gamblers and match fixing (see also the section below on cheating in the gambling industry). The most famous coach of the University of Nevada, Las Vegas Runnin' Rebels basketball team, Jerry Tarkanian, was accused of both recruitment fraud and gambling fraud over the course of his career and was the subject of intense NCAA scrutiny. Another form of this involves a team coach or other manager undertaking corporate espionage or another form of prohibited spying in order to obtain details about other teams' strategies and tactics. The 2007 New England Patriots videotaping controversy, in which the New England Patriots were found to have videotaped an opposing team from an unapproved location while trying to obtain defensive signals. As was the Pittsburgh Steelers use of, at the time legal, performance enhancers. However, there was cheating proven by the Denver Broncos during their back to back titles in the late 1990s to circumvent the league's salary cap and obtain and retain players that they would otherwise not have been able to. Circumvention of rules governing conduct and procedures of a sport can also be considered cheating. a form of collusion.
An example of cheating via judging collusion occurred in the 2002 Winter Olympics figure skating scandal when the Russian team was awarded a gold medal over the Canadian team in an alleged vote-swapping judging deal; the Canadian team's silver medals were eventually upgraded to gold at a second awards ceremony and the French judge was suspended for misconduct. The head of the French skating federation was later also suspended, and both were banned from the 2006 Olympic Games.[13] The International Skating Union modified its judging system as a result of this case.
Cheating is also used to refer to movements in strength training that transfer weight from an isolated or fatigued muscle group to a different or fresh muscle group. This allows the cheater to move an initial greater weight (if the cheating continues through an entire training set) or to continue exercising past the point of muscular exhaustion (if the cheating begins part way through the set). As strength training is not a sport, cheating has no rule-based consequences, but can result in injury or a failure to meet training goals. This is because each exercise is designed to target specific muscle groups and if the proper form is not used the weight can be transferred away from the targeted group.[citation needed]
Video games
In video games, cheating can take the form of secret access codes in single-player games (such as the Konami code[14]) which unlock a bonus for the player when entered, hacks and exploits which give players an unfair advantage in online multiplayer games and single-player modes, or unfair collusion between players in online games (such as a player who spectates a match, removing limitations such as 'fog of war', and reports on enemy positions to game partners).
Attitudes towards cheating vary. Using exploits in single-player modes is usually considered to be simply another form of exploring the game's content unless the player's accomplishments are to be submitted competitively, and is common in single-player games with a high difficulty level; however, cheating in multiplayer modes is considered immoral and harshly condemned by fair players and developers alike. On one hand, cheating allows casual players to complete games at much-accelerated speed, which can be helpful in some cinematic or one-player games, which can take a subjectively long time to finish, as is typical of the Role-Playing Game (RPG) genre. While this may be seen as a hasty advantage causing no damage to anyone, in a multi-player game such as MMORPGs the repercussions of cheating are much more damaging, breaking the risk/reward curve of the game and causing fair players to lose online matches and/or character development. Cheating in those types of games is generally prohibited - though often widespread anyway. In many circles, the purchasing of items or currency from sources outside the game is also considered to be cheating. The Terms of Service from many games where this is possible, directly prohibits this activity.[citation needed] One area where there is little consensus involves modern Free-to-play business models which support and are supported by the exchange of real-world money for in-game services, items, and advantages. Games that grant excessive advantages only available to paying customers may be criticized as being 'Pay to win'[15] - sometimes considered a form of 'cheating' that is actually legitimatized by the system - whilst games that limit real-money purchases to cosmetic changes are generally accepted as fair.
Another form of video game cheating is when a player does things to interact with game objects that are unforeseen by the programmers and break the intended function or reward system of the object. This can involve the way enemies are encountered, objectives met, items used, or any other game object that contains a software bug. One common example is the exploitation of errors in an enemy's pathfinding; if a player can cause an enemy to become 'stuck' in a given terrain feature, that player can then usually dispatch the enemy from a distance without risk, even if much stronger, and achieve greater rewards than the player is intended to be able to at that level of progression. Another example was common in early first-person shooter games and involved skipping a weapon's reload timer by quickly switching weapons back and forth without actually reloading the weapons; resulting in what was effectively instant reloading. It also can be accomplished through means of altered game files are substituted for the normal files, or image graphics changed to permit greater visibility of the targets, etc. - for example, replacing the colors on a dark-colored enemy intended to blend in with the background with a bright color permitting instant visibility and targeting. Generally speaking, there is often some concern that this is not truly cheating, as it is the fault of the programmers that such an exploit exists in the first place. However, technically, as with live sports, it is cheating if the player is not playing the game in a formally approved manner, breaking unwritten rules. In some cases, this behavior is directly prohibited by the Terms of Service of the game.[16]
Gambling
The wagering of money on an event extends the motivation for cheating beyond directly participating competitors. As in sport and games, cheating in gambling is generally related to directly breaking rules or laws, or misrepresenting the event being wagered on, or interfering in the outcome.A boxer who takes a dive, a casino which plays with secretly loaded dice, a rigged roulette wheel or slot machine, or a doctored deck of cards, are generally regarded as cheating, because it has misrepresented the likelihood of the game's outcomes beyond what is reasonable to expect a bettor to protect himself against. However, for a bookmaker to flatter a horse in order to sell bets on it at shorter odds may be regarded as salesmanship rather than cheating, since bettors can counter this by informing themselves and by exercising skepticism.Doping a horse is a clear example of cheating by interfering with the instruments of the event under wager. Again, not all interference is cheating; spending money to support the health and well-being of a horse one has wagered on is not in itself generally regarded as cheating, nor is improving the morale of a sportsman one has backed by cheering for them. Generally, interference is more likely to be regarded as cheating if it diminishes the standard of a sporting competition, damages a participant, or modifies the apparatus of the event or game.[17]
In the world of gambling, knowing a secret which is not priced into the odds gives a significant advantage, which may give rise to a perception of cheating. However, legal systems do not regard secretly making use of knowledge in this way as criminal deception in itself. This is in contrast to the financial world, where people with certain categories of relationship to a company are restricted from transacting, which would constitute the crime of insider trading. This may be because of a stronger presumption of equality between investors, or it may be because a company employee who also trades in the company's stock has a conflict of interest, and has thus misrepresented himself the company.An advantage player typically uses mental, observational or technical skills to choose when and how much to bet, and neither interferes with the instruments of the game nor breaks any of its rules. Representatives of the casino industry have claimed that all advantage play is cheating, but this point of view is reflected neither among societies in general nor in legislation. As of 2010, the only example anywhere of a type of advantage play being unlawful is for an advantage player to use an auxiliary device in the U.S. State of Nevada, whose legislation is uniquely influenced by large casino corporations. Nonetheless it remains a widely held principle that the law should not impose any restraint over the method by which a player arrives at a playing or betting decision from information held by him lawfully and which he is not debarred from under the rules of the game. In 'hole carding', a casino player tries to catch sight of the front of cards which are dealt face-down according to the rules.One way of cheating and profiting through gambling is to bet against yourself and then intentionally lose. This is known as throwing a game or taking a dive. Illegal gamblers will at times pay sports players to lose so that they may profit from the otherwise unexpected loss. An especially notorious case is the Black Sox Scandal, when eight players of the 1919 Chicago White Sox took payment from gamblers and intentionally played poorly. Another happened in boxing when Jake LaMotta famously took a dive against Billy Fox in order to obtain his entry to a championship match against Marcel Cerdan, a deal offered by the mobsters who controlled professional boxing.
Business
Various regulations exist to prevent unfair competitive advantages in business and finance,[18] for example competition law, or the prohibition of insider trading.
The most extreme forms of cheating (e.g. attempting to gain money through outright deceit rather than providing a service) are referred to as fraud.
See also
- Unfair competition, in business
References
- ^'California State University, East Bay'. Csuh.iii.com. Archived from the original on 2013-06-29. Retrieved 2013-07-21.
- ^'Archived copy'. Archived from the original on 2018-04-28. Retrieved 2018-04-25.CS1 maint: archived copy as title (link)
- ^The Case of the Purloined Paper by Brigid Schulte
- ^'Ohiomatyc.org'(PDF). Archived from the original(PDF) on 2013-11-10. Retrieved 2013-07-21.
- ^Reader's Digest, pp. 123-7, March 2006; Cheating: 'but everybody is doing it'.
- ^'Type 20: Corruption in Education,' in Zhang Yingyu, The Book of Swindles: Selections from a Late Ming Collection, translated by Christopher Rea and Bruce Rusk (New York, NY: Columbia University Press, 2017), pp. 142-163.
- ^'Canseco:Steroids made my baseball career possible'. Usatoday.com. 2005-02-17. Retrieved 2009-11-19.
- ^'Sports Illustrated:Steroids in baseball'. Sportsillustrated.cnn.com. 2002-06-23. Archived from the original on 2009-02-26. Retrieved 2009-11-19.
- ^'Sportsillustrated.cnn.com'. Sportsillustrated.cnn.com. 2005-08-24. Archived from the original on 2009-08-14. Retrieved 2009-11-19.
- ^http://www.cbssports.com/nfl/eye-on-football/25061154/jerry-rice-admitted-to-cheating-just-days-before-calling-pats-cheaters
- ^Media, Charles Curtis | For NJ Advance (February 6, 2015). 'Who's cheating now? Jerry Rice admits to stickum use after New England Patriots comments'. nj.
- ^'Yahoo Sports NFL'. sports.yahoo.com.
- ^'Three-year Ban for Skating Judge'. BBC News. April 30, 2002. Retrieved 4 May 2017.
- ^'Gradius Cheats & Codes'. IGN. Retrieved 29 July 2016.
- ^'Separating Free-to-Play and Pay-To-Win'. IGN.com. Retrieved 2014-01-26.
- ^'California State University, East Bay'. Csuh.iii.com. Archived from the original on 2013-06-29. Retrieved 2013-07-21.
- ^'California State University, East Bay'. Csuh.iii.com. Archived from the original on 2013-06-29. Retrieved 2013-07-21.
- ^'Unfair Competitive Advantage [Energy] Law and Legal Definition | USLegal, Inc'. definitions.uslegal.com.
External links and further reading
Wikiquote has quotations related to: Cheating |
Wikimedia Commons has media related to Cheating. |
Wikisource has the text of the 1911 Encyclopædia Britannica article Cheating. |
- Callahan, David (2004). The Cheating Culture. Harvest Books.
- 'Cheating in Contracts - A $30 Million Case of Corruption'. FBI News. Archived from the original on 2016-03-06.
- Green, Stuart P. (2006). Lying, Cheating, and Stealing: A Moral Theory of White Collar Crime. Oxford University Press.
- Levitt, Steven & Dubner, Stephen J. (2005). Freakonomics: A Rogue Economist Explores the Hidden Side of Everything. William Morrow/HarperCollins. ISBN0-06-073132-X.CS1 maint: uses authors parameter (link)