- GAME GENIE CODES: Castlevania Bloodlines. Code: Effect: For Codes 1 Thru 9, Leave No. Of players at 3 on the options screen. 1: ARFA-ANAR: Start with 7 lives: 2: ARFA-ARAR: Start with 8 lives: 3: ARFA-ATAR: Start with 9 lives: 4: ARFA-AWAR: Start with 10 lives: 5: ARFA-BAAR: Start with 11 lives: 6: ARFA-ALJR: Start with 26 lives: 7: ARFA.
- Just to let you know I show you three types of cheats for%TITLE% on the SNES. The first type are cheats are general cheats that you can use on any game with out the use of a game genie or action replay. The second and third cheats are cheats are codes you can use on the game genie or action replay. I have tested all codes used in this video.
- Sunset Riders Game Genie Codes (USA) Sunset Riders Pro Action Replay Codes (USA) Advance Directly to Final Level. Enter the Options screen and enter the following code to advance directly to the final level. Left, Left, Left, Up, Up, Right, Right, Right, Right, Right.
Sunset Riders
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Sunset Riders
Ninety-nine continues:
Enter the sound test option and play sound '0E'. Return to the title screen and begin game play. Choose a character and press A at the player selection screen. Quickly press A +
Sunset Riders Genesis Game Genie
B + C when your character looks up.Power-ups:
Press Up when passing a swinging door to collect a rapid-fire, gun, money or star power-up.
Hint: Defeating Richard Rose:
You normally have to fight the final boss, Richard Rose, twice. There is a way that allows you to only do it once. Be sure to be standing on the lower level when you destroy Richard's balcony in the beginning. Richard will jump straight down, and will leave some dynamite behind, where his balcony was located. Quickly shoot Richard twice before he moves, and he will jump up again, just next to the dynamite. Now quickly aim for the dynamite. If you hit the dynamite, Richard will be blown up, and only have to be fought once. Normally you have to hit him a total of 60 (2x30) times. If you succeed with the dynamite, you only need to hit him another 30 times before that he dies.
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Sonic the Hedgehog Triple Trouble |
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Also known as: Sonic & Tails 2 (JP) This game has unused code. This game has a prerelease article |
Dr. Robotnik is plotting, Nack is ineffectual, and Knuckles is a dickfine upstanding citizen with unflinching moral fiber.
- 1Unused Graphics
- 5Regional Differences
Unused Graphics
Object Art
Artwork | Description |
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Knuckles getting hurt/tired while gliding. | |
Nack blinking, and holding a red Chaos Emerald. | |
A bonus sign using Nack's face. | |
Tiles for an unused enemy are loaded in Atomic Destroyer Zone. |
Level Art
Artwork | Zone | Description |
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Great Turquoise Zone | There are spikes used 'inside', but this outside spike isn't. | |
Meta Junglira Zone | Another unused spike and a 30-degree slope. | |
Robotnik Winter Zone | A 45-degree slope in front of the stage background, and an outside spring. | |
Tidal Plant Zone | Many unused springs. The giant bubbles in this stage make most of these springs useless. | |
Special Stage | Several unused slope types, spikes (which don't appear in any Special Stage), and border tiles. |
Sunset Riders Snes Cheats Game Genie
Unused Text
Aspect's standard header for their Sonic games is present at 0xC0:
Sonic Triple Trouble |
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Error Handler
This game has a generic error handler routine at 0x70 like most other 8-bit Sonic titles, but it's quite a bit more elaborate than the rest of them. Instead of blindly scribbling an error message to VRAM, it performs some fairly extensive cleanup beforehand, loads the needed font graphics and palette, then prints 'ERROR' before waiting for 3 seconds and resetting.
What's more, the handler is actually purposely called this time around! When loading a new subscreen, the game uses the target subscreen variable at RAM $D143 as an index into a jump table. If the high byte of the address read from the table is 0xFF—there is a dummy entry of 0xFFFF at index 0x1A, one past the last valid entry, for this purpose—the game will jump to the error handler.
Level Select
Hold Up and power on the Game Gear. In the opening cutscene, press Start the instant Knuckles picks up the third Chaos Emerald. If timed correctly, a ring chime will play, and the level select screen will appear after choosing a character.
Regional Differences
Title Screen
Sonic Triple Trouble |
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The title screen is almost completely different between the Japanese and international versions.
The Japanese version also has an extra option, '3D Stage'. It simply starts up the first 3D special stage (allowing a choice of either Sonic or Tails) and resets once it's completed.
Game Genie Cheats Nes
However, graphics for this menu option are still in Sonic Triple Trouble, and the option can be re-enabled with Game Genie codes 041-49E-E66 031-31E-E62.
The title screen intro is different as well. In Sonic & Tails 2, Sonic and Tails run across the screen, then the game's logo comes up. In Sonic Triple Trouble, Knuckles jumps onto the title and laughs.
The Sonic the Hedgehog series | |
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Sega Genesis | Sonic the Hedgehog • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes) • Sonic Spinball (Prototype) Dr. Robotnik's Mean Bean Machine (Prototype) • Sonic Classics |
Sega Master System | Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast • Sonic Spinball Dr. Robotnik's Mean Bean Machine • Sonic's Edusoft |
Game Gear | Sonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes) Sonic Spinball (Prototype) • Sonic Drift 2 • Sonic Labyrinth • Sonic Blast (Prototypes) Dr. Robotnik's Mean Bean Machine • Tails' Skypatrol • Tails Adventures |
Arcade | SegaSonic Cosmo Fighter • SegaSonic the Hedgehog (Prototype) • Sonic Championship • SegaSonic Bros. |
Sega CD | Sonic the Hedgehog CD (Prototypes) |
32X | Knuckles' Chaotix (Prototypes) |
Sega Pico | Sonic the Hedgehog's Gameworld • Tails and the Music Maker (Prototypes) |
Windows | Sonic the Hedgehog CD (1996, 2011) • Sonic's Schoolhouse • Sonic & Knuckles Collection • Sonic 3D Blast • Sonic R Sonic Heroes • Sonic Riders • Sonic Adventure DX: Director's Cut (2004, Demo, 2011) • Sonic Adventure 2 Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog 4 - Episode II (Prototype) • Sonic Generations (Demos) • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic & Sega All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing |
Sega Saturn | Sonic X-treme • Sonic 3D Blast (Prototype) • Sonic Jam (Prototype) • Sonic R (Preview) |
Game.com | Sonic Jam |
Dreamcast | Sonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes) • Sonic Shuffle (Debug Version) |
Neo Geo Pocket Color | Sonic the Hedgehog Pocket Adventure (Prototypes) |
Game Boy Advance | Sonic Advance (Prototype) • Sonic Advance 2 • Sonic Advance 3 (Prototype) • Sonic Battle • Sonic the Hedgehog Genesis |
GameCube | Sonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes) Shadow the Hedgehog • Sonic Mega Collection (Prototype) • Sonic Gems Collection • Sonic Riders |
PlayStation 2 | Sonic Heroes • Shadow the Hedgehog • Sonic Riders • Sonic Riders: Zero Gravity • Sonic Unleashed • Sonic Gems Collection |
Xbox | Sonic Heroes • Shadow the Hedgehog • Sonic Riders |
Nintendo DS | Sonic Rush (Demo) • Mario & Sonic at the Olympic Games (Beijing 2008) • Sonic Chronicles: The Dark Brotherhood Sonic & SEGA All-Stars Racing • Sonic Classic Collection |
PlayStation Portable | Sonic Rivals |
Xbox 360 | Sonic the Hedgehog (Demo) • Sonic Unleashed (Preview) • Sonic & Sega All-Stars Racing • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Generations (Demos) • Sonic Adventure 2 • Sonic & All-Stars Racing Transformed |
Wii | Sonic Unleashed • Sonic Colors • Beijing 2008 • London 2012 • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic & Sega All-Stars Racing • Sonic and the Black Knight • Sonic Riders: Zero Gravity |
PlayStation 3 | Sonic the Hedgehog • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Adventure 2 • Sonic Generations (Demos) • Sonic & All-Stars Racing Transformed |
Nintendo 3DS | Sonic Generations • Sonic & All-Stars Racing Transformed |
Wii U | Sonic Lost World • Sonic Boom: Rise of Lyric • Sonic & All-Stars Racing Transformed |
Nintendo Switch, PlayStation 4, Xbox One | Sonic Mania |
J2ME | Sonic the Hedgehog Mobile • Sonic Jump |
LeapFrog Systems | Sonic X • Sonic the Hedgehog |
N-Gage | Sonic N |
iOS, Android | Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD Sonic Jump • Sonic Dash • Sonic Runners |
Plug & Play | Super Sonic Gold |