Sunset Riders Game Genie Cheats

  1. GAME GENIE CODES: Castlevania Bloodlines. Code: Effect: For Codes 1 Thru 9, Leave No. Of players at 3 on the options screen. 1: ARFA-ANAR: Start with 7 lives: 2: ARFA-ARAR: Start with 8 lives: 3: ARFA-ATAR: Start with 9 lives: 4: ARFA-AWAR: Start with 10 lives: 5: ARFA-BAAR: Start with 11 lives: 6: ARFA-ALJR: Start with 26 lives: 7: ARFA.
  2. Just to let you know I show you three types of cheats for%TITLE% on the SNES. The first type are cheats are general cheats that you can use on any game with out the use of a game genie or action replay. The second and third cheats are cheats are codes you can use on the game genie or action replay. I have tested all codes used in this video.
  3. Sunset Riders Game Genie Codes (USA) Sunset Riders Pro Action Replay Codes (USA) Advance Directly to Final Level. Enter the Options screen and enter the following code to advance directly to the final level. Left, Left, Left, Up, Up, Right, Right, Right, Right, Right.

Sunset Riders

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Sunset Riders


Ninety-nine continues:
Sunset Riders Game Genie CheatsEnter the sound test option and play sound '0E'. Return to the title screen and begin game play. Choose a character and press A at the player selection screen. Quickly press A +

Sunset Riders Genesis Game Genie

B + C when your character looks up.
Power-ups:
Press Up when passing a swinging door to collect a rapid-fire, gun, money or star power-up.
Hint: Defeating Richard Rose:
You normally have to fight the final boss, Richard Rose, twice. There is a way that allows you to only do it once. Be sure to be standing on the lower level when you destroy Richard's balcony in the beginning. Richard will jump straight down, and will leave some dynamite behind, where his balcony was located. Quickly shoot Richard twice before he moves, and he will jump up again, just next to the dynamite. Now quickly aim for the dynamite. If you hit the dynamite, Richard will be blown up, and only have to be fought once. Normally you have to hit him a total of 60 (2x30) times. If you succeed with the dynamite, you only need to hit him another 30 times before that he dies.
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Sonic the Hedgehog Triple Trouble

Also known as: Sonic & Tails 2 (JP)
Developer: Aspect
Publisher: Sega
Platform: Game Gear
Released in JP: November 11, 1994
Released in US: November 15, 1994
Released in EU: November 1994

This game has unused code.
This game has hidden development-related text.
This game has unused enemies.
This game has unused graphics.
This game has a hidden level select.
This game has regional differences.

This game has a prototype article
This game has a prerelease article

Dr. Robotnik is plotting, Nack is ineffectual, and Knuckles is a dickfine upstanding citizen with unflinching moral fiber.

Dragon
  • 1Unused Graphics
  • 5Regional Differences

Unused Graphics

Object Art

ArtworkDescription
Knuckles getting hurt/tired while gliding.
Nack blinking, and holding a red Chaos Emerald.
A bonus sign using Nack's face.
Tiles for an unused enemy are loaded in Atomic Destroyer Zone.
(Source: Sonic Retro)

Level Art

ArtworkZoneDescription
Great Turquoise ZoneThere are spikes used 'inside', but this outside spike isn't.
Meta Junglira ZoneAnother unused spike and a 30-degree slope.
Robotnik Winter ZoneA 45-degree slope in front of the stage background, and an outside spring.
Tidal Plant ZoneMany unused springs. The giant bubbles in this stage make most of these springs useless.
Special StageSeveral unused slope types, spikes (which don't appear in any Special Stage), and border tiles.

Sunset Riders Snes Cheats Game Genie

Unused Text

Aspect's standard header for their Sonic games is present at 0xC0:

Sonic & Tails 2
Sonic Triple Trouble

Error Handler

This game has a generic error handler routine at 0x70 like most other 8-bit Sonic titles, but it's quite a bit more elaborate than the rest of them. Instead of blindly scribbling an error message to VRAM, it performs some fairly extensive cleanup beforehand, loads the needed font graphics and palette, then prints 'ERROR' before waiting for 3 seconds and resetting.

What's more, the handler is actually purposely called this time around! When loading a new subscreen, the game uses the target subscreen variable at RAM $D143 as an index into a jump table. If the high byte of the address read from the table is 0xFF—there is a dummy entry of 0xFFFF at index 0x1A, one past the last valid entry, for this purpose—the game will jump to the error handler.

Level Select

Hold Up and power on the Game Gear. In the opening cutscene, press Start the instant Knuckles picks up the third Chaos Emerald. If timed correctly, a ring chime will play, and the level select screen will appear after choosing a character.

Regional Differences

Title Screen

Sonic & Tails 2
Sonic Triple Trouble

The title screen is almost completely different between the Japanese and international versions.

The Japanese version also has an extra option, '3D Stage'. It simply starts up the first 3D special stage (allowing a choice of either Sonic or Tails) and resets once it's completed.

Game Genie Cheats Nes

However, graphics for this menu option are still in Sonic Triple Trouble, and the option can be re-enabled with Game Genie codes 041-49E-E66 031-31E-E62.


The title screen intro is different as well. In Sonic & Tails 2, Sonic and Tails run across the screen, then the game's logo comes up. In Sonic Triple Trouble, Knuckles jumps onto the title and laughs.

The Sonic the Hedgehog series
Sega GenesisSonic the Hedgehog • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes) • Sonic Spinball (Prototype)
Dr. Robotnik's Mean Bean Machine (Prototype) • Sonic Classics
Sega Master SystemSonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast • Sonic Spinball
Dr. Robotnik's Mean Bean Machine • Sonic's Edusoft
Game GearSonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes)
Sonic Spinball (Prototype) • Sonic Drift 2 • Sonic Labyrinth • Sonic Blast (Prototypes)
Dr. Robotnik's Mean Bean Machine • Tails' Skypatrol • Tails Adventures
ArcadeSegaSonic Cosmo Fighter • SegaSonic the Hedgehog (Prototype) • Sonic Championship • SegaSonic Bros.
Sega CDSonic the Hedgehog CD (Prototypes‎)
32XKnuckles' Chaotix (Prototypes)
Sega PicoSonic the Hedgehog's Gameworld • Tails and the Music Maker (Prototypes)
WindowsSonic the Hedgehog CD (1996, 2011) • Sonic's Schoolhouse • Sonic & Knuckles Collection • Sonic 3D Blast • Sonic R
Sonic Heroes • Sonic Riders • Sonic Adventure DX: Director's Cut (2004, Demo, 2011) • Sonic Adventure 2
Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog 4 - Episode II (Prototype) • Sonic Generations (Demos) • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic & Sega All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing
Sega SaturnSonic X-treme • Sonic 3D Blast (Prototype) • Sonic Jam (Prototype) • Sonic R (Preview)
Game.comSonic Jam
DreamcastSonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes) • Sonic Shuffle (Debug Version)
Neo Geo Pocket ColorSonic the Hedgehog Pocket Adventure (Prototypes)
Game Boy AdvanceSonic Advance (Prototype) • Sonic Advance 2 • Sonic Advance 3 (Prototype) • Sonic Battle • Sonic the Hedgehog Genesis
GameCubeSonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes)
Shadow the Hedgehog • Sonic Mega Collection (Prototype) • Sonic Gems Collection • Sonic Riders
PlayStation 2Sonic Heroes • Shadow the Hedgehog • Sonic Riders • Sonic Riders: Zero Gravity • Sonic Unleashed • Sonic Gems Collection
XboxSonic Heroes • Shadow the Hedgehog • Sonic Riders
Nintendo DSSonic Rush (Demo) • Mario & Sonic at the Olympic Games (Beijing 2008) • Sonic Chronicles: The Dark Brotherhood
Sonic & SEGA All-Stars Racing • Sonic Classic Collection
PlayStation PortableSonic Rivals
Xbox 360Sonic the Hedgehog (Demo) • Sonic Unleashed (Preview) • Sonic & Sega All-Stars Racing • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Generations (Demos) • Sonic Adventure 2 • Sonic & All-Stars Racing Transformed
WiiSonic Unleashed • Sonic Colors • Beijing 2008 • London 2012 • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic & Sega All-Stars Racing • Sonic and the Black Knight • Sonic Riders: Zero Gravity
PlayStation 3Sonic the Hedgehog • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Adventure 2 • Sonic Generations (Demos) • Sonic & All-Stars Racing Transformed
Nintendo 3DSSonic Generations • Sonic & All-Stars Racing Transformed
Wii USonic Lost World • Sonic Boom: Rise of Lyric • Sonic & All-Stars Racing Transformed
Nintendo Switch, PlayStation 4, Xbox OneSonic Mania
J2MESonic the Hedgehog Mobile • Sonic Jump
LeapFrog SystemsSonic X • Sonic the Hedgehog
N-GageSonic N
iOS, AndroidSonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD
Sonic Jump • Sonic Dash • Sonic Runners
Plug & PlaySuper Sonic Gold
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